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Fallout 4 10 Mm Ammo

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This is my first ever mod. Its very simple, it removes both 10mm pistols from Vault 111. It also removes all 10mm rounds including ammo found in the locker (replaces it with misc item). However as you can see i have left one ammo box containing 10 rounds which isnt much. Why i made this mod: 1. I've used the 10 mm pistol mostly from the beginning. Its ammo is common only second to 38 ammo for me. I'm just starting to get some decent 45 ammo for rifle and 44 for my magnum. Recently I got a minigun at the Giant Satellite dish and nearly 600 ammo for it. So I stashed it at Red Rocket for when I'll be going up against something fearsome.

For an overview of 10mm rounds throughout the Fallout series, see 10mm.
10mm round
WeightValue2
base id00004241
10mm, hollow point
WeightValue5
base id0013e43b
10mm, JHP (hand load)
WeightValue3
base id00140aa8
10mm (Junk) JSawyer
WeightValue0
base id0000fb6c

10mm bullet that's been fired

10 Mm Ammo Fallout New Vegas And 10mm Pistol Fallout 4 Ammo get reduced.

10mm round is a type of ammunition in Fallout: New Vegas.

  • 2Characteristics
  • 3Variants
  • 5References

Background

The following section is transcluded from 10mm. To modify, please edit the source page.

Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns).[1] The G brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

Characteristics

The following section is transcluded from 10mm. To modify, please edit the source page.

The basic 10mm Automatic round is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

Weapons using this ammunition

Pistols
  • 10mm pistol
    • Courier's StashWeathered 10mm pistol
Fallout 4 10 Mm Ammo
Submachine guns
  • 10mm submachine gun
    • Gun Runners' ArsenalSleepytyme
Heavy weapons
  • Lonesome RoadShoulder mounted machine gun

Crafting

ComponentsRequirementsProducts
17 Lead
1 Primer, large pistol
Repair: 25

Breakdown

ComponentsRequirementsProducts
1 10mm round
Repair: 25
15 Lead
1 Primer, large pistol

Variants

Comparison

NameDamageDamage ThresholdConditionWeapons SpreadOtherCraftableEmpty Casing
10mm roundx 1x 1x 1x 1Yes20% Chance
10mm, hollow pointx 1.75x 3x 1x 1No20% Chance
10mm, JHP (hand load)x 1.65x 2x 1x 1Yes10% Chance
10mm (Junk) JSawyerx 0.95x 1x 1.2x 1Yes20% Chance

10mm, hollow point

The following section is transcluded from 10mm. To modify, please edit the source page.

10mm hollow point rounds feature a pit or a hollowed out shape at the tip of the bullet. As a result, the bullet expands upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to dramatically reduced penetrative power, as the bullet will be stopped by armor more easily due to its properties.

Behind the scenes

Fallout 4 10 Mm Ammo

Fallout 4 10mm Id

'

I picked 10mm since it wasn't popular, had been tested by the FBI at one point (and found lacking), but it was basically a gun nut (which I am one) kind of round. .45 might have made more sense, but I was looking for something with a little twist.

'
Fallout 4 10 mm ammo id
— Chris Taylor
  • Source for the above statement: DAC

References

10mm, jacketed hollow point (JHP), hand loaded

Fallout 4 10mm ammo farming
Submachine guns
  • 10mm submachine gun
    • Gun Runners' ArsenalSleepytyme
Heavy weapons
  • Lonesome RoadShoulder mounted machine gun

Crafting

ComponentsRequirementsProducts
17 Lead
1 Primer, large pistol
Repair: 25

Breakdown

ComponentsRequirementsProducts
1 10mm round
Repair: 25
15 Lead
1 Primer, large pistol

Variants

Comparison

NameDamageDamage ThresholdConditionWeapons SpreadOtherCraftableEmpty Casing
10mm roundx 1x 1x 1x 1Yes20% Chance
10mm, hollow pointx 1.75x 3x 1x 1No20% Chance
10mm, JHP (hand load)x 1.65x 2x 1x 1Yes10% Chance
10mm (Junk) JSawyerx 0.95x 1x 1.2x 1Yes20% Chance

10mm, hollow point

The following section is transcluded from 10mm. To modify, please edit the source page.

10mm hollow point rounds feature a pit or a hollowed out shape at the tip of the bullet. As a result, the bullet expands upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to dramatically reduced penetrative power, as the bullet will be stopped by armor more easily due to its properties.

Behind the scenes

Fallout 4 10mm Id

'

I picked 10mm since it wasn't popular, had been tested by the FBI at one point (and found lacking), but it was basically a gun nut (which I am one) kind of round. .45 might have made more sense, but I was looking for something with a little twist.

'— Chris Taylor
  • Source for the above statement: DAC

References

10mm, jacketed hollow point (JHP), hand loaded

The following section is transcluded from 10mm. To modify, please edit the source page.

A hollow point 10mm bullet, where the hard metal jacket is applied specifically to increase bullet strength and create a middle ground between damage potential and penetration.

Crafting
ComponentsRequirementsProducts
21 Lead
1 Primer, large pistol
Hand Loader (rank: 1)
1 10mm round, JHP

10mm (Junk)

Fallout 4 10mm Ammo Id

The following is based on the JSawyer mod and has not been confirmed by canon sources.

Rounds crafted with the use of scrap metal, these offer lower ballistic performance and significantly stress the firearm, but are better than nothing.

Crafting
ComponentsRequirementsProducts
1 Scrap Metal
Junk Rounds (rank: 1)
10 10mm

Locations

  • Novac: Cliff Briscoe.
  • Goodsprings: Chet.

References


Guns.223 Round ·.22LR Round ·.308 Round ·.357 Magnum Round ·.38 Special Round ·.44 Magnum Round ·.45 Auto ·.45-70 Gov't ·.50 MG ·5mm Round ·5.56mm Round ·9mm Round ·10mm Round ·12.7mm Round ·12 Gauge Shotgun Shell ·20 Gauge Shotgun Shell ·BB ·Camera Film ·Nails
Explosives25mm Grenade ·40mm Grenade ·Missile ·Mini Nuke ·Rocket
Energy WeaponsAlien Power Cell ·ARCHII Charge ·Electron Charge Pack ·Energy Cell ·Flamer Fuel ·Microfusion Cell ·MF Breeder
Ammunition boxes.223 ·.22LR Plinking ·.38 Special ·5.56mm Surplus ·5mm Surplus ·Electron Charge Pack, Bulk ·Microfusion Cell, Bulk ·Small Energy Cell, Bulk
Cut ammoCut content.30-30 soft rounds
Italics denote ammunition added through add-ons
Retrieved from 'https://fallout-archive.fandom.com/wiki/10mm_round_(Fallout:_New_Vegas)?oldid=1878400'
This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right.
Game-specific articles
Fallout10mm Auto, AP
10mm Auto, JHP
Fallout 210mm Auto, AP
10mm Auto, JHP
Fallout 310mm Auto
FO: New Vegas10mm Auto
10mm Auto, hollow point
10mm Auto, JHP (hand load)
Fallout 410mm round
Fallout 7610mm round

10mm is an ammunition type found in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, and Van Buren.

Fallout 4 10mm Ammo

  • 2Variants

Background

Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns).[1] The G brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

Variants

10mm Auto, full metal jacket (FMJ)

Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76

The basic 10mm Automatic round is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

10mm Auto, armor piercing (AP)

Fallout, Fallout 2

Fallout 4 10mm Ammo Code

A softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, leading to improved muzzle velocity. However, improved performance against armored targets leads to impaired performance against softer targets, as the higher velocity reduces the amount of kinetic energy transferred to the target on impact.

10mm Auto, jacketed hollow point (JHP)

Fallout, Fallout 2, Fallout: New Vegas

A hollow point 10mm bullet, where the hard metal jacket is applied specifically to increase bullet strength and create a middle ground between damage potential and penetration.

10mm Auto, hollow point (HP)

10mm hollow point rounds feature a pit or a hollowed out shape at the tip of the bullet. As a result, the bullet expands upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to dramatically reduced penetrative power, as the bullet will be stopped by armor more easily due to its properties.

Behind the scenes

'

Fallout 4 10mm Ammo Code

I picked 10mm since it wasn't popular, had been tested by the FBI at one point (and found lacking), but it was basically a gun nut (which I am one) kind of round. .45 might have made more sense, but I was looking for something with a little twist.

'— Chris Taylor
  • Source for the above statement: DAC

References

Retrieved from 'https://fallout-archive.fandom.com/wiki/10mm?oldid=2124495'




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